// Clutter.BUTTON_SECONDARY or the string "touch" to identify the source
// of the drag operation.
this._dragButton = 0;
- this._dragDevice = null;
this._dragSequence = null;
this._areaIndicator = new UIAreaIndicator();
}
this._dragButton = 0;
- this._dragDevice = null;
this._dragSequence = null;
if (this._dragCursor === Meta.Cursor.CROSSHAIR &&
}
if (this._dragButton) {
- const device = event.device;
-
this._dragGrab = global.stage.grab(this);
- this._dragDevice = device;
this._dragSequence = sequence;
this.emit('drag-started');